In this set of materials, reading passage discusses some disadvantages of games for children because games are addictive, violent, and waste time; listening passage directly contradicts the reading passage's arguements.
To begin with, the professor asserts that not only games but also most acitivities are addictivie for children. For example, when children watch TV or read books that would be advantagious for children, they are likely to be addictive and experience silimar symptoms of playing games. This factor contradicts the reading passage's idea that games make children addictive, distrupt their behavior and destruct their healty life.
On top of that, the professor argues that aggresive behavior is not encouraged by video games. Also, researchers cannot verify the cause of aggession of children is games. If some children are affected by games and make a crime, might occupy a very small percentage. This thing is against the reading passage's conception that video games are so violent that encourage children to be aggresive or have criminal behavior.
Lastly, games cause positive effects in terms of developing intellegence. While children are playing a game, they improve some skills, abilities to do multy tasks, solve some difficulties, and make decisions fast. These things are benificial for children to use these competence in their daily life. This factor opposes the reading passage's agument that children waste their valuable time on games and cannot do more valuable acitivities.
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