The bar chart compares four different platforms styles of digital games sold in international markets, namely mobile phones, online, consoles, and handheld devices,>> 콤마 빼주세요 over the recent period of six years from 2000 to 2006.
It is noticible that handheld games had taken took up the dominant position in game market. On the contrary, the amount of money earned by console games kept decreasing to half of the profit made in 2000. Other types of game market were shown to keep growing.
In 2000, there were only handheld and console games exsisted in the market, in year of 2000. The size of handheld-games market valued 11 billions >> billions 는 수십억이라는 뜻입니다 of dollars, which was twice larger than console one games market. For the following couple of years, mobile phone games and online games were introduced in the market, but the proportion of them were not considerable amount.
In 2004, both mobile phone games and online games market grew enough to surpass the console games market, while handheld games market still took the top place of the game industry. In 2006, the size of the online and mobile phone games market had replaced the position of console one. The demand of console games fell off to almost half of its demand in 2000. Unlike the console games, handheld games remained strong in the market. It is expected that handheld games market would keep growing in the future. >> 2014년 하반기나 2015년 혹은 그 이상의 연도가 나오지 않았다면 would keep growing 보단 afterthat 을 활용해서 표현하는게 좋습니다
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Task Achievement - 6
Coherence and Cohesion - 6
Lexical Resource - 5
Grammatical Range and Accuracy - 5
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