The lecturer is skeptical of the reading passage’s point that video games are harmful to children, and argues not only that the drawbacks of video games are too exaggerated but also that video games have some positive effects.
Firstly, the lecturer points out that the time children spend for gaming can not be a condition to judge video games are addictive. This is because in this way, anything that people spend time for can be “addicitive.” This refutes the reading passage’s assertion that video games are so addictive that they might destroy children’s healthy life style.
Moreover, the lecturer indicates that children’s aggressive tendencies are not related to videogames. He further emphasizes that when there were no video game, children showed violent behavior. In addition, the crime rate of youth in 30 years ago was higher than that of today, even though children were not influenced by video games at that time. All these claims are directly oppose to the author’s view that video games make children more aggressive and may constitute fighting at school of criminal behavior.
Lastly, the lecturer presents several benefits of video games. Actually, studies found that video games help children develop many abilities such as multitasking, deciding fast and solving problems quickly. This contradicts the reading passage’s argument that playing games is a waste of time since they have no value and do not offer any useful purpose. |