The reading passage is mainly about the negative effects of video games. However, the speaker contradicts the reading with opposing views.
To begin with, while the reading argues that many young students are susceptible to down sides of video games such as addiction or misdemeanor, the speaker actually points out that many other factors exist in the world to addict young students. Television, sports, or any other hobbies are addictive, if students really enjoy them.
On top of that, the speaker casts doubt on the reading that students who play video games tend to be refractory and disobedient. His main reason is that the atrocious demeanor of students primarily stems from other symptoms unrelated to the games. Additionally, as several surveys show, after games are widespread in students, the youth violent crime rate went down.
Furthermore, the speaker denies the reading that many students squander a great deal of their time while playing games, but earning nothing by presenting many solid references that students learn how to quench questions and to make a decision quickly through playing games. Besides that, students become intelligent and highly dexterous by games.
For these reasons, the speaker challenges the reading passage’s points about disadvantages of playing games. |