(새로운 기술은 children을 과거보다 덜 창조적이게 만들었다)
시간안에 맞춰서 쓴거라 오류가 좀 있을 수도 있겠네요.
It might be widely accepted fact that children more and more become inactive people because new technology makes children solve their problem by one-click. Even so, I am in favor of the suggestion that today's dexterous skill have positive influence on facilitating thought for children because of two reasons: to make adolescents expose widen world and to require more profound thinking.
To begin with, novel techniques such as video games can cause fascinatng strategy to get triumph when they play game with friends. This is obvious fact that the past game such as Burumable need to just roll the dice on the board whereas the famous video game, Starcraft, require marvelous thought and strategy to defeat opponent. For example, my old-brother tried to teach the Starcraft for our father at weekend. However, it took amount of time to understand him since he did not experience the sophisticated game. In fact, he could just play simple game such as Yut Nul-iee, which is the Korean traditional game that just needs to roll the sticks. In this sense, I think children can get ingenuity during playing today's complicated game.
In addition, the novel technology developed by human can expose children for sea of information, especially the Internet. It is common that children are prone to do their assignment by searching information in the Internet and this phenomenon has been expanded over the past years. Thus, children can get a wide range of information through the Internet more easily regardless of time and even location. According to the statistics conducted by the Seoul National University of Korea in 2007, there is definite correlation between the increasing number of young inventor and the velocity of spreading out the Internet among community. This statistic result showed that young children created their outcome through gathering information from the Internet and even makes financial profits by their products. This implies that advanced technology reveal the opportunity to get the invaluable resource, which result in motivating adolescents to be speculated.