(새로운 기술은 children을 과거보다 덜 창조적이게 만들었다)
It might be a widely accepted fact that children more and more become are becoming more and more inactive people because new technology makes children solve their problems by a single click on the computer(약간뜬금없어요 원클릭이라고 하면..)one-click. Even so, I am in favor of the suggestion that today's dexterous skills have positive influence on facilitating thought for children because of two reasons: to make adolescents expose widen world and to require more profound thinking. it makes them more think more deeply and broadens their knowledge.
To begin with, novel techniques such as video games can make children think of a cause fascinatng strategy to win get triumph when they play games with friends. This is obvious fact It is obvious that the past games in the past such as Burumable(아님 monopoly라고 쓰면 더 이해를 도울듯) was played by need to just rolling the dice on the board whereas the famous video game, Starcraft, requires marvelous thought and strategy to defeat the opponent. For example, my older brother tried to teach the Starcraft for to our father at a weekend. However, it took a huge amount of time for him to understand to understand him since he has not did not experienced the sophisticated game. In fact, he could just play simple games such as Yut Nul-iee, which is the Korean traditional game played by just that just needs to rolling the sticks. In this sense, I think children can get ingenuity during playing today's complicated game.
In addition, the novel technology developed by human can expose children to the for sea of information, especially the Internet. It is common that children are prone to do their assignment by searching information in the Internet and this phenomenon has been expanded over the past years. Thus, children can get a wide range of information through the Internet more easily regardless of time and even location. According to the statistics conducted by the Seoul National University of Korea in 2007, there is definite correlation between the increasing number of young inventors and the velocity of spreading out the spread of Internet among community. This statistic result showed that young children creates created their outcome(불분명.. do their homework 등으로 고쳐주세요) through gathering information from the Internet and even makes financial profits by their products. This implies that advanced technology reveals the opportunity to get the invaluable resource, which results in motivating adolescents to speculate be speculated.