▶ Your Answer :
In a set of materials, both the lecturer and the writer cover the issue as to computer games. The lecturer argues that the proposed insistence is not reliable at all. This point of view sharply contradicts the reading passage's claim that the first-person action computer games are harmful to students.
First, the lecturer says that it is hard to say that the computer games are addictive. Even if the students spend 18 hours per a week with the on playing computer games, they spend 7 hours more time to watch a television. (무슨 말을 하려고 하는지 이해하기가 힘드네요. TV를 보는데 시간을 더많이 쓴다는 건가요? 확인부탁드립니다.) Therefore the blame toward playing the computer games is not proper. This goes against the reading passage's claim that students are addictive to computer games, which have diverse negative effects.
Secondly, the lecturer points out that playing computer games is are not related to violent behaviors of students. Compared to 30 years ago, when there was not any computer game, the contemporary crime rate decreased. This is because the computer games help students relieve their stress. This casts doubt on the claim in the reading passage that computer games make students be more aggressive.
Finally, the lecturer insists that computer games also have positive effects. While students are playing the games, the brain of students is stimulated, which can develop a wide range of intelligent domains: an ability of solving problems, rapid determination, increasing reaction speed, and space-recognition. This refutes the reading passage's claim that playing computer games is just a wasting time.
Comment: 주장펼칠때 시작을 암시하는 부사들을 꼭써주세요.!! 디테일들이 좀 이해하기 힘든 부분들이 있었어요.. 처번째와 두번째에서요 ㅎㅎ. 디테일을 옮겨적을때는 상대방이 이해하기 쉽도록 써주셨으면 고맙겠습니다. 그리고 패러프레이징도 약간넣어서요` |