▶ Your Answer :
In a set of materials, both the lecturer
and the writer cover the issue as to computer games. The lecturer argues that
the proposed insistence is not reliable at all. This point of view sharply
contradicts the reading passage's claim that the first-person action computer
games are harmful to students.
The
lecturer says that it is hard to say that the computer games are addictive.
Even if the students spend 18 hours per a week with the computer games, they
spend 7 hours more time to watch a television. Therefore the blame toward
playing the computer games is not proper. This goes against the reading
passage's claim that students are addictive to computer games, which have
diverse negative effects.
The
lecturer points out that playing computer games are not related to violent
behaviors of students. Compared to 30 years ago when there was not any computer
game, the contemporary crime rate decreased. This is because the computer games
help students relieve their stress. This casts doubt on the claim in the
reading passage that computer games make students more aggressive.
The
lecturer insists that computer games also have positive effects. While playing
the games, the brain of students is stimulated, which can develop a wide range
of intelligent domains: an ability of solving problems, rapid determination,
increasing reaction speed, and space-recognition. This refutes the reading
passage's claim that playing computer games is just a wasting time. |