The reading passage suggests that video games are harmful to children's mental health. On the other hand, the lecture brings up several points that contradict this argument. The lecture says that children are not addicted by video games, as well the video games play an important role in relieving people's aggressive actions.
First of all, the lecture argue that video games do not make children addicted to them. According to a study, children spend 30 hours a week with video games and 25 hours a week with T.V. which clearly shows that enjoying video games is not addictive activity. Therefore it is unrelated factor between video games and young people's violent tendancy, as those who with problems also show problems in other aspect of their lives. This clearly contradict the assertion of the reading passage that video games actually make children addictive.
The other point the lecture make is that not all children who did video games commited crime. The lecture demonstrated the rate which shows that young adults' crime rate has been droping for 30 years. More over, it also states that video games serve as safty valve by providing opportunities to alleviate people's aggressive tendency. In addition, video games offer a lot of positive value such as ability of solving problem fast, making decision so on. This directly contradicts that video games are a great factor to increase children's violent tendency as the reading passage said.
To conclude, the lecture mentions some findings that video games are beneficial for young adult's mental health. This is largely because they do not make children to be addictive, also serve as an important outlet of aggressive tendencies and feelings. This refutes the reading passage's assertion that video games are all detrimental to children.
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