The reading passage contends that video games have a significantly negative effect on children. On the other hand, the lecturer brings up several point which contradict this argument.
First, the speaker argues that it is likely for people to be addicted by anything they enjoy. In other words, obsessive tendencies can be found in any aspects of their life, not only in video games. This casts doubt on the reading, which states that video games make children do destructive behaviors because of its addictive characteristics.
Also, according to the lecturer, it is not accurate that video games provoke aggressive tendencies. This is because the violent crime rate is lowest since video games appeared 30 years ago. On the other hand, video games have played a significant role in relieving people's stress. This refutes the reading passage's assertion that video games foster children's wild inclinations which can be developed into criminal activities.
Final point made in the lecture is that video games have a relation with intelligence. One significant reason is that children gain abilities to solve problems with multi tasking, gauging risk and making decision quickly. What is more, they can improve speed of reaction and spatial skills that are absolutely helpful in their real life. This rebuffs the reading passage's argument that children squander their time with video games, otherwise that can be used more in valuable. |